TransOcean 2: Rivals [1]
von Claudia Wendt

Transocean 2 is the 2nd part of the successful economic simulation that revolves around ships, containers and ports. Here, too, Deck 13 has taken on the game development.
Transocean 2 lets ships run the yeast a second time and transport goods. The trading empire with container ships and everything to do with the port is entering its second round. It starts with a small freight company and a low starting balance. With the first ship, smaller orders are initially accepted and only little money is made for the time being. With the money generated, further ships can later be bought, with which larger orders can be accepted. Of course, time and fuel also play a role. If you arrive late, you have to pay a contractual penalty. Just don't lose track of what you need with this game.
There are some innovations in the game compared to the predecessor. Branch offices make it easier to reach other yeasts. These get holdings paid. They can generate quite a bit of income. Your goal is of course to become the market leader with your cargo ships. If you successfully complete freight orders, he will give you victory points. With more ships you will of course come under more stress when processing your order.
Summary
Transocean Rivals tries to simplify some parts of the first game. It can be played smoothly, but the game does not create long-term motivation. A sense of achievement can be achieved quickly and easily. Otherwise it's a nice little game for in between, for friends of business simulations.
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Claudia Wendt
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